VSMM 2019 part 1 at the annual DEEP summit in Toronto
Current SMARTlab team members and previous graduates and adjuncts presented VSMM 2019 part 1 at the annual DEEP summit in Toronto! Lizbeth Goodman, James Aniyamuzala, Mohsen Mahjoobnia, Jutta Treviranus, Doreen Balabanoff, Lynne Heller, Martha Ladly, Sara Diamond, Nina Czegledy and Marie O’Mahony Barker all presented papers for publication in IEEE-
https://deep.idrc.ocadu.ca/ and David Rokeby gave the keynote for DEEP!
Read More
The SMARTlab – IDRC PhD Seminar Oct 2019

The SMARTlab – IDRC PhD Seminar

The SMARTlab-IDRC PhD seminar is on!

This semester includes a session on IEEE Virtual Systems and Multimedia (link) and also 2 free Facebook certified digital skills training sessions in AI and Innovation. Please sign up to attend.

Eventbrite

Read More

A new report by CfID, with partners Microsoft and Adobe, ‘Designing for Everyone’ is full of information to help you get inclusive design over the line.

Dr Manisha Amin, CEO of Centre for Inclusive Design, said, “Inclusive design is design that considers the full range of human diversity with respect to ability, language, culture, gender, age and other forms of human difference.”

After calls from customers of Centre fo Inclusive Design to identify the business benefits, they realised this research had never been done.  Along with partners Adobe and Microsoft, they commissioned PwC to identify how organisations and industries can gain economic benefit from inclusive design.

The outcome is a powerful resource for anyone looking to build a business case for incorporating inclusive design in to their work.

“We knew instinctively economic benefits exist, but the outcomes from the report show an incredible, largely untapped, opportunity.” said Dr Amin.

“Inclusively designed products and services have the potential to reach four times more customers than those that are not designed inclusively.”

Jeremy Thorpe, Partner and Chief Economist, PwC, said, “Inclusive design is a no-regrets process that creates significant benefits. It is an overlooked step in maximising the potential of Australian business and ensuring a more productive Australia.”

David Masters, Corporate Affairs Director, Microsoft Australia, said, “Accessibility is often focused on compliance, and while that is incredibly important, this report clearly shows that inclusion drives economic benefit too. Embedding inclusion in the upfront design phase ensures organisations are delivering products and services for everyone. Inclusive design is driving innovation at Microsoft and is a concept that all organisations should be embracing.”

Suzanne Steele, Managing Director, Adobe Australia and New Zealand, said, “Through our partnership with the Centre for Inclusive Design and Microsoft, we want to raise awareness of the importance for organisations to include a diverse range of voices and perspectives within their teams in order to reflect the diversity of the Australian population in their products and services.”

The report analyses three key industries in Australia – education, retail and financial services – that can benefit from implementing inclusive design and drive financial, economic and social improvements. Among these benefits, businesses have the opportunity to increase their revenue by growing their target markets and include Australians vulnerable to exclusion, who possess over $40 billion in annual disposable income.

You can access the full report and a summary here:

http://www.centreforinclusivedesign.org.au/community/blog/2019/may/21/world-first-report-research-reveals-inclusive-design-can-expand-customer-reach-fourfold/

A sample of media articles can be found here:

Read More
Exponential Technologies and Societal Impact – May 31st 2019

The University of Washington’s Evans School for Public Policy & Governance and the Global Innovation Exchange (GIX) are hosting a one-day conference: Exponential Technologies & Societal Impact (xT+I 19), on May 31st at GIX in Bellevue.

The conference is being supported by Avanade, City of Bellevue, Icertis, Meylah, Microsoft, Microsoft Alumni Network, TiE Seattle and ASKXXI.

Unlocking Learning

SMARTlab and Learning – Lizbeth Goodman, Professor, University College Dublin and Founder SMARTlab

Technology and Learning – Michelle Zimmerman, Microsoft Innovative Educator, Renton Prep

Expanding Tech Learning through Music – Thomas Swanson, Organization Development, Foundry10

Technology, Art and Environment – Genevieve Trembly, Xdisciplinary design educator, GIX Mentor, MIEE and ASXXI founder

Art and AR – Manish Engineer, Seattle Art Museum

Moderator, Ben Olsen, AI and Ethics Learning Lead, Microsoft

xtech-impact-2019-summit

Read More

Intensive One Week Introduction and Hands-on Training Leading to a SMARTlab Certificate in XR Level 1 with an additional

Open session for the community on Thursday 28TH February, 7-8pm

Led by Globally Renowned XR Trainer Zi Siang See and Multimedia Expert Haireena Ooi, in residence from SMARTlab Australia (@the University of Newcastle)

25th Feb to 1st March 2019

Location: SMARTlab Skelligs c/o Cahirsiveen Library, Main Street, Cahirsiveen Times: 10am-5pm daily.

Day 1)

Lecture Demonstraton: XR for Research, Training and Community Impact

Virtual Reality and Augmented Reality: Introduction

Theory, history, application, use cases and demonstration

AR Basics with Layar

Day 2)

Basic XR Tools

Virtual Reality 360 workflow

Unity: Basic level design

Day 3)

Design; Applications:

AR Visual Programming (Intermediate)

Combining multiple platforms for mobile AR (Unity, Vuforia, Android-studio)

Prototyping and development

Day 4)

Design;

Applications: Virtual Reality Visual Programming (Intermediate)

Combining multiple platforms for room-scale VR (Unity, SteamVR-based device)

Prototyping and development

Day 5)

Advanced Demonstration: XR – Demo Unity of Lighting, Terrain, Custom UX with Hands VR

Participants showcasing their projects, review, discussion on future projects

Background: Upon completion of this training, the student should be able to:

1) Gain a working knowledge of fundamental AR and VR methods and techniques.

2) Be able to demonstrate knowledge of AR and VR methods by explaining certain features or aspects of the creation process.

3) Describe how the techniques would be applied to particular problems and use cases.

4) Develop competency in the visual programming of AR and VR.

5) Gain practical experience through the assignments to understand what is involved in designing and implementing a functional AR and VR system.

A Certificate of completion will be issued by SMARTlab for those who participate in the full week and produce a design concept for a prototype.

vrtrainingbrochure-1

Read More
Skip to toolbar