Professor Lizbeth Goodman will be moderating the HCI track at Hopper Local / Dublin at Microsoft Ireland.

Speakers will be:

Grace Hughes, Senior Content Designer for Fjord at The Dock, Accenture’s R&D hub.

Genevieve Smith-Nunes, Lecturer in computing education & digital media at University of Roehampton.

Kathryn Parkes, Design Researcher and UX Designer currently working with Cisco.

Hopper Local / Dublin February 27, 2019 · 7:30 am – 7:00 pm

Hopper Local / Dublin is a one-day locally organized conference modeled after our Grace Hopper Celebration (GHC). This immersive event brings together women technologists at all levels – along with leading companies from industry, academia, and research – to build relationships, learn, and advance their careers. Hopper Local / Dublin is the inaugural event and will launch an AnitaB.org Local Community in Ireland.

General Registration – 199.00 EUR / all-day event

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SAMRTlab’s Vinny Hyland will be on RTE 1 television at 4 o’clock Wednesday 13th of February

He will be meeting Maura and Dáithí on the RTÉ Today show Wednesday 13th Feb. Tune in around 4 pm. He will be talking wildlife and Derrynane amongst other things.

Vinny Hyland is founder eTrek Natural History in Derrynane, Caherdaniel, Co. Kerry.
which performs field research in marine coastal environments culminating in production and delivery of learning tools for outdoor environmental interpretation. In his role he physical delivers outdoor education to members of the public, children, students and teachers.
He has previously provided professional underwater Imaging creating the largest digital film archive of marine topside and underwater life in Ireland. Filming marine life above and below water.

He founded Ireland’s first online digital wildlife zine and full colour printed magazine published bi-monthly. He was the 2000 winner Best SME Website of the Year (Sunday Business Post – Irish Internet Awards), Winner Prix d’Europa Marketplace (Wild Ireland/RTE) and Winner PPA Best Consumer Specialist Magazine of the Year Award.
He previously held various positions at Microsoft.com worldwide for over a decade.

He works on augmented reality for interpreting the natural world. His Kenmare Bay Underwater project was the 1st High Definition film of Ireland’s underwater biodiversity. Concentrating on the Kenmare Bay special area of conservation it charts all marine life from Mega Fauna (whales, sharks, dolphins) to Plankton.
He is a graduate of the National University of Ireland, Galway – BSc (Geology) programme.

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This month’s IDRC seminar is shared with Engineers Without Borders: see poster below.

The event takes place in Dublin this Thursday (31/01/19) evening from 18:30-19:30, at Engineers Ireland HQ, 22 Clyde Road, Dublin 4. 

Tickets are free and available from the link below.
https://www.eventbrite.com/e/smart-shelter-research-developing-reliable-techniques-for-developing-countries-tickets-55336765756

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In order to share the excitement of the MIT Reality Virtually Hackathon, we created a VR meetup which happened on Monday January 21-12 pm EST.

Speakers included:

Winners of Hackathon Categories,

Alessandro Dini , Chief Marketing Officer,

Wayray Jesse McCulloch, Program Manager, Microsoft Mixed Reality,

Dario Laverde, Senior Developer Evangelist, HTC

Lizbeth Goodman, Chair of Creative Technology Innovation, UCD

RAJ TIWARI, Worldwide Co-Chair, Future Direction’s Digital Reality Committee, IEEE

Scott W. Greenwald, Research Scientist at MIT Materials Research Laboratory

Moderators:

Mark Metry, Host of World’s Top 100 Podcast 🎧 Humans 2.0

Christian Long , Business Developer, Immersive VR Education

Lance Powell , Social Life VR Styles Magazine Creator

Michael Barngrover, VR First Regional Enabler

It was streamed via Facebook here:

Enablers of Tomorrow 2. Virtual Meetup – XR Innovation Landscape

Image result for Enablers of Tomorrow 2. Virtual Meetup - XR Innovation Landscape

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Lizbeth Goodman met with Ross Smith (Global Program Manager, Skype for Good, Microsoft USA), Mark Applin of Signly, and worked with ideas developed in collaboration with Volume AI and the team at Lloyds. Watch this space for novel solutions and cognitive services building on the success of the Signly app!

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AWE, IEEE and VR First Partner to Honor Industry-Academia Collaboration in Augmented and Virtual Reality at AWE EU 2018

The original press release can be read here.

VR First announced that 20 finalists have been selected for the Breakthrough Auggie Awards. Organized and presented by AWE, IEEE and VR First at AWE EU 2018, the Breakthrough Auggie Awards honor academic-industry collaborations using AR, VR and MR (XR) that showcase innovation with the greatest potential to spark mass adoption and industrial use of these immersive technologies.

NEW: Breakthrough Auggie Awards

VR First, IEEE and AWE added the new Breakthrough Auggie Awards to AWE’s long-established “Best of Show” Auggie Awards program

  • Most Innovative Breakthrough: Honouring a collaborative project which has introduced a new, novel and unique approach not seen before
  • Most Impactful Breakthrough: Honouring a collaborative project which demonstrates a use case which has the potential to dramatically impact the industry
  • Women XR Laureate: Honouring a female researcher or project manager leading an industry-academia collaborative project

These three fresh award categories spotlight the most promising XR projects at the intersection of academia and industry. In its first year, the new Breakthrough Auggies program has seen more than 100 top-ranking brands, by the world’s universities, research institutes and individuals spanning 32 countries submit projects for consideration.

The list of finalists and their projects considered for a Breakthrough Auggie Award can be viewed below (in no particular order):

1.Virtual Reality Vision Therapy VERVE (Virtual Eye Rotation Vision Exercises) by OculoMotor Technologies, New Jersey Institute of Technologies, IEEE EPICS, Salus University, Children’s Hospital of Philadelphia, New Jersey Health Foundation, John Vito d’Antonio-BertagnolliNational Science Fdn
2. Noland by Vancouver Film School, Iris Creative Lab
3. ABC: As-Built Capture by Transition Technologies PSC, NCBiR, Poyry Polska, Inwego, Projekt “M”, Microsoft
4. VitiVR: Viticulture VR Training Simulation by Vinistanbul, VR First BAU, BUG Game LAB, Bahçeşehir University
5. eHERITAGE by University of Transilvania of Brasov (UTBv), Jožef Stefan Institute (JSI), Scuola Superiore Sant’Anna (SSSA) — Expanding the Research and Innovation Capacity in Cultural Heritage Virtual Reality Applications
6. Virtual Forest by Tieto, Metsä Group, University of Helsinki, CTRL Reality, Simosol
7. Virtual Reality Training by HOWEST, DAEresearch, Dana, Picanol, Barco, Cronos at the Leie — Dana & Picanol case, cnh industrialcapital
8. Empowering Young Job Seekers by Norwegian University of Science and Technology (NTNU), Norwegian Labour and Welfare Administration (NAV), SalMar ASA, Måsøval Fiskeoppdrett AS, Aqualine AS, NTNU
9. Be Curious Avatar Project by CreamVR, The Sheridan College Screen Industries Research and Training Centre (SIRT), National Research Council of Canada (NRC-CRNC)
10. Hololens External Fixation by Digital Surgery, University College Hospital, Microsoft — Interactive Surgical Guide, Touch Surgery
11. ADHD Augmented (AHA) by University College Dublin School of Computer Science, HADD Ireland, WordsWorthLearning, CNR ITD, WordsWorth Learning
12. Data Visualization and Analytics in VR by Caltech, NASA JPL, Virtualitics
13. Virtual Reality Flight Simulator for Surgery by Kings College London, University College Hospital London, UCLA, Figment Productions, FundamentalVRMayo ClinicImperial College London3D Systems Corporation
14. Make Time — Harrisons Fund & HoloPortal Ravensbourne by Harrisons Fund, DoubleMe, Ravensbourne University, Orbital Media, Squire Studio
15. In Teach AR by CreatiXR, BAUSTEM, BAU VR First Lab
16. The Stanford Virtual Heart by Stanford University Division of Pediatric Cardiology, Lighthaus IncStanford Health CareStanford Magazine
17. Virtual Brain Segmenter by RareFaction Interactive, USC
18. Shared Sphere by University of South Australia, SA Power Networks, Nova Systems, PTC, CSIRO
19. Virtual und Augmented Reality in the Hamburg Port by Hamburg Port Authority, Absolute Software, Human-Computer Interaction at University of Hamburg
20. BRAVEMIND 2.0 by USC Institute for Creative Technologies, Dell, Intel – A VR PTSD Exposure Therapy System, USC

The winners of the Breakthrough Auggie Awards will be selected with the help of the Award Jury Board made up of industry and academic leaders including:

Find out more information about the Breakthrough Auggie Awards here: https://www.auggieaward.com/en/challenge/breakthrough-auggie-awards

Best in Show Auggie Awards

The Breakthrough Auggie Awards join AWE EU’s traditional Best in Show Auggie Awards, which will be selected by popular vote during the AWE EU 2018 conference and expo. No submission is necessary to be considered for a Best in Show Auggie Award, as all exhibiting and sponsoring companies are automatically entered, and voted on during AWE EU by attendees, exhibitors, sponsors and speakers. Past AWE EU Auggie Award winners include Ubimax, EYEJACK by Sutu, HoloCap, Innovation Rocks, PuttView, realities.ioSeabery, Table Tennis Trainer, TWNKLS, and more. The annual AWE EU Auggie Award categories are:

  • Best in Show — Augmented Reality
  • Best in Show — Virtual Reality presented by Bosch
  • Best in Show — Overall presented by PTC

“Breakthrough” and “Best Of” Auggies Award winners will be announced at AWE EU 2018 on October 19, 2018 in the Closing Remarks and Auggie Award Ceremony hosted on the Main Stage at 4:00 pm CEST.

“AWE’s longstanding tradition of Auggie Award recognition demonstrates our commitment to keeping our finger on the pulse of new technologies and ideas, and to elevating awareness of innovations from all corners of the industry,” said Ori Inbar, founder and executive producer of AWE. “This year, as AWE is co-located with ISMAR’s academic conference, we felt it imperative to pay special tribute to excellence in immersive projects that are being built in collaboration between the academic community and industry — to highlight early stage academic projects that are bound to have economic impact on the industry and help drive adoption of XR among enterprises. We invite everyone to view and applaud the submissions of all Breakthrough Auggie Award nominees.”

“As the network of XR labs, VR First is always committed to the mission of fostering XR innovation around the world,” said Ferhan Ozkan, CEO of VR First. “The Breakthrough Auggie Awards give the AWE audience the chance to recognize the innovation and collaboration of many passionate teams in our extended network. They also herald our commitment to ultimately launch the XR First Innovation Platform — a future series of hackathons, competitions and open, crowd-based innovation projects to further challenge and incentivize the entire XR community for years to come.”

More about VR First

VR First is a global program designed to enable creators, companies, and governments interested in exploring the power and potential of immersive technologies. VR First Labs and facilities are key locations for nurturing new talent in VR/AR development and converting ideas into business opportunities. Under the XR First brand, VR First offers competition services and innovation platform to prepare companies for the challenges of tomorrow. For more information, visit: https://www.vrfirst.com.

 

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Newsflash:  SMARTlab Oz opened at the Old Railway Station in Newcastle Australia, in collaboration with Renew Newcastle and a team of interdisciplinary artists and technologists with a vision to make real social and cultural impact in the city and surroundings.  SMARTlab colleagues Zi Siang See, Dr Donovan Jones, Haireena Ooi and Shanna Fealey demonstrated a range of VR/AR projects with the community. Onwards SMARTlab Oz. . .

SMARTlab Oz Launches!

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