SAMRTlab’s Vinny Hyland will be on RTE 1 television at 4 o’clock Wednesday 13th of February

He will be meeting Maura and Dáithí on the RTÉ Today show Wednesday 13th Feb. Tune in around 4 pm. He will be talking wildlife and Derrynane amongst other things.

Vinny Hyland is founder eTrek Natural History in Derrynane, Caherdaniel, Co. Kerry.
which performs field research in marine coastal environments culminating in production and delivery of learning tools for outdoor environmental interpretation. In his role he physical delivers outdoor education to members of the public, children, students and teachers.
He has previously provided professional underwater Imaging creating the largest digital film archive of marine topside and underwater life in Ireland. Filming marine life above and below water.

He founded Ireland’s first online digital wildlife zine and full colour printed magazine published bi-monthly. He was the 2000 winner Best SME Website of the Year (Sunday Business Post – Irish Internet Awards), Winner Prix d’Europa Marketplace (Wild Ireland/RTE) and Winner PPA Best Consumer Specialist Magazine of the Year Award.
He previously held various positions at Microsoft.com worldwide for over a decade.

He works on augmented reality for interpreting the natural world. His Kenmare Bay Underwater project was the 1st High Definition film of Ireland’s underwater biodiversity. Concentrating on the Kenmare Bay special area of conservation it charts all marine life from Mega Fauna (whales, sharks, dolphins) to Plankton.
He is a graduate of the National University of Ireland, Galway – BSc (Geology) programme.

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This month’s IDRC seminar is shared with Engineers Without Borders: see poster below.

The event takes place in Dublin this Thursday (31/01/19) evening from 18:30-19:30, at Engineers Ireland HQ, 22 Clyde Road, Dublin 4. 

Tickets are free and available from the link below.
https://www.eventbrite.com/e/smart-shelter-research-developing-reliable-techniques-for-developing-countries-tickets-55336765756

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In order to share the excitement of the MIT Reality Virtually Hackathon, we created a VR meetup which happened on Monday January 21-12 pm EST.

Speakers included:

Winners of Hackathon Categories,

Alessandro Dini , Chief Marketing Officer,

Wayray Jesse McCulloch, Program Manager, Microsoft Mixed Reality,

Dario Laverde, Senior Developer Evangelist, HTC

Lizbeth Goodman, Chair of Creative Technology Innovation, UCD

RAJ TIWARI, Worldwide Co-Chair, Future Direction’s Digital Reality Committee, IEEE

Scott W. Greenwald, Research Scientist at MIT Materials Research Laboratory

Moderators:

Mark Metry, Host of World’s Top 100 Podcast 🎧 Humans 2.0

Christian Long , Business Developer, Immersive VR Education

Lance Powell , Social Life VR Styles Magazine Creator

Michael Barngrover, VR First Regional Enabler

It was streamed via Facebook here:

Enablers of Tomorrow 2. Virtual Meetup – XR Innovation Landscape

Image result for Enablers of Tomorrow 2. Virtual Meetup - XR Innovation Landscape

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AIR GALLERY 511 West 25th Street NY, NY 10001 (http://www.airnyc.org)
A SHOW, AN INTERACTIVE EXPERIENCE, AN EXPERIMENT in community interaction:

In the cold winter days of 2003, James Brosnan (an artist and journalist with cerebral palsy working in Dublin) contacted Lizbeth Goodman with a poem. The subsequent exchange of words kept hope burning through a winter marked by much loss and sorrow. The correspondence led to the idea for a collaborative project to integrate poetry and multiple voices into a film and a game about the need for movement and the importance of stillness.

James and Lizbeth wrote this story. We took up the Arthurian legends and made them relevant to our own situations as artists and writers in Ireland and England, both negotiating the major life themes of home, family, loss, life and the movements between. We played King Arthur and Queen Guenevere respectively, and have recruited dancers, singers and interface designers to work with us on co-creation of an interactive film to be played in the round, in the Omniglobe system. Each character is assigned one of the major elements: FIRE for Arthur, AIR for Guenevere, EARTH for Lancelot and WATER for the Lady of Shalott.

Irish composer and musician Denis Roche has written a new interactive score for the piece, also designed to be played in the round, in the globe system.

Dr Marc Price of BBC R&D has customised his Virtual TV Lounge game engine and platform to feature this work in game format.

Brian Duffy of the Anthropos robotics group at Media Lab Europe in Dublin has been working on a customisation of his bespoke Haptic Chair, to become James’s throne and major interface with the film. The chair responds to body movement (voluntary or involuntary) and so was anticipated to have a major impact for artists and citizens with all manner of physical needs.

The film/game was shown at the Siggraph Art Gallery in Los Angeles, CA 8-12 August 2004.The film/game was shown at the Siggraph Art Gallery in Los Angeles, CA 8-12 August 2004.

Guenevere’s Globe
A Lifedance and Game in Four Movements – commissioned by the Siggraph Art Gallery Los Angeles and AIR Gallery New York for the the Omniglobe. Full credits and story details are available on the link below:Inline images 1

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Date: Wednesday, August 22nd.
Time: 2-4 pm (2 hours)
Location: SMARTlab at the Lightbulb Factory, Newstead, UCD
Remote login information: Will be streamed live on https://appear.in/smartlabwhip

ANAAvatarXPRIZEWorkshop

The $10M ANA Avatar XPRIZE is a four-year global competition focused on the development of a  robotic Avatar System that will enable anyone to see, hear, touch and interact with physical environments and people in real-time at a distant location in a manner that feels as if they are truly there. An Avatar System is defined as a physical Robotic Avatar operated by a person (Operator) and interacting with an environment or a person at a distance (Recipient).

The ANA Avatar XPRIZE seeks to incentivize innovators around the world to imagine a future with avatars and integrate several emerging and exponential technologies to create a useful and functional physical robotic Avatar System. Current investment and research tend to focus on the development and incremental improvements of individual component technologies, rather than bringing together synergistic technologies to support transformational leaps. A successful solution to this challenge will enable humankind to take the next step in transcending the limits of physical transportation, leading to a more connected world.

The winning team will develop and demonstrate a robotic Avatar System that allows a human’s senses, actions and presence to be transported to a distant location in realtime. Such a system will enable humans to connect to others, or to accomplish a need at a remote location, via a physical form.

This Avatar System will enable the person using it to actually feel that they are present at the distant location. This sense of presence in a physical embodied Avatar form is a key criteria by which the overall success of the winning Avatar System will be evaluated.

This workshop will introduce the ANA Avatar XPRIZE in more detail, the goals, expectations and timelines for the four-year effort. We will also take some time to ideate some examples of a future where robotic Avatars are an integral part of everyday life.

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IDRCseminar

April Seminar – All Welcome! Join live or online via https://appear.in/smartlabwhip

 2:30-3:30 pm GMT Friday 20th April 2018,

SMARTlab Impact Lab @ University College Dublin (Ireland) Newstead Building B (@The Lightbulb Factory) Lecture Theatre, Room 80 Ground Floor

A Double Act not to be missed :

Cassandra Collins: Inclusive Design for Creativity

Cassandra is Creative Director in the Chief Technology Office, Microsoft

Digital, Services & Success, Redmond USA. Previously in London, Morocco and Tunis Cassandra worked closely with SMARTlab on the SafetyNET and WomenConnect projects and on design interaction for the World Summit Showcase Award.

&

Dr Dónal Fitzpatrick: “How Smart is my Screenreader?”- challenging the possible with interactive technology

Dónal is a Lecturer in the School of Computer Science at Dublin City
University.

His research activities fall generally into the field of Human Computer Interaction, with an emphasis on Universal Design. He is particularly interested in providing solutions to usability issues which ensure that user interfaces are accessible to all people.

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YurgosDr Yurgos Politis presented today to the DEEP Summit, outlining the achievements of the Inclusive Learning Project funded by the European Commission’s Leonardo Programme.

The presentation is here.

The live MOOC can be accessed here.

The interactive, fully accessible and adaptable Handbook of Inclusive Learning is here.

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