Exponential Technologies and Societal Impact – May 31st 2019

The University of Washington’s Evans School for Public Policy & Governance and the Global Innovation Exchange (GIX) are hosting a one-day conference: Exponential Technologies & Societal Impact (xT+I 19), on May 31st at GIX in Bellevue.

The conference is being supported by Avanade, City of Bellevue, Icertis, Meylah, Microsoft, Microsoft Alumni Network, TiE Seattle and ASKXXI.

Unlocking Learning

SMARTlab and Learning – Lizbeth Goodman, Professor, University College Dublin and Founder SMARTlab

Technology and Learning – Michelle Zimmerman, Microsoft Innovative Educator, Renton Prep

Expanding Tech Learning through Music – Thomas Swanson, Organization Development, Foundry10

Technology, Art and Environment – Genevieve Trembly, Xdisciplinary design educator, GIX Mentor, MIEE and ASXXI founder

Art and AR – Manish Engineer, Seattle Art Museum

Moderator, Ben Olsen, AI and Ethics Learning Lead, Microsoft

xtech-impact-2019-summit

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Intensive One Week Introduction and Hands-on Training Leading to a SMARTlab Certificate in XR Level 1 with an additional

Open session for the community on Thursday 28TH February, 7-8pm

Led by Globally Renowned XR Trainer Zi Siang See and Multimedia Expert Haireena Ooi, in residence from SMARTlab Australia (@the University of Newcastle)

25th Feb to 1st March 2019

Location: SMARTlab Skelligs c/o Cahirsiveen Library, Main Street, Cahirsiveen Times: 10am-5pm daily.

Day 1)

Lecture Demonstraton: XR for Research, Training and Community Impact

Virtual Reality and Augmented Reality: Introduction

Theory, history, application, use cases and demonstration

AR Basics with Layar

Day 2)

Basic XR Tools

Virtual Reality 360 workflow

Unity: Basic level design

Day 3)

Design; Applications:

AR Visual Programming (Intermediate)

Combining multiple platforms for mobile AR (Unity, Vuforia, Android-studio)

Prototyping and development

Day 4)

Design;

Applications: Virtual Reality Visual Programming (Intermediate)

Combining multiple platforms for room-scale VR (Unity, SteamVR-based device)

Prototyping and development

Day 5)

Advanced Demonstration: XR – Demo Unity of Lighting, Terrain, Custom UX with Hands VR

Participants showcasing their projects, review, discussion on future projects

Background: Upon completion of this training, the student should be able to:

1) Gain a working knowledge of fundamental AR and VR methods and techniques.

2) Be able to demonstrate knowledge of AR and VR methods by explaining certain features or aspects of the creation process.

3) Describe how the techniques would be applied to particular problems and use cases.

4) Develop competency in the visual programming of AR and VR.

5) Gain practical experience through the assignments to understand what is involved in designing and implementing a functional AR and VR system.

A Certificate of completion will be issued by SMARTlab for those who participate in the full week and produce a design concept for a prototype.

vrtrainingbrochure-1

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Lizbeth Goodman met with Ross Smith (Global Program Manager, Skype for Good, Microsoft USA), Mark Applin of Signly, and worked with ideas developed in collaboration with Volume AI and the team at Lloyds. Watch this space for novel solutions and cognitive services building on the success of the Signly app!

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Date: Wednesday, August 22nd.
Time: 2-4 pm (2 hours)
Location: SMARTlab at the Lightbulb Factory, Newstead, UCD
Remote login information: Will be streamed live on https://appear.in/smartlabwhip

ANAAvatarXPRIZEWorkshop

The $10M ANA Avatar XPRIZE is a four-year global competition focused on the development of a  robotic Avatar System that will enable anyone to see, hear, touch and interact with physical environments and people in real-time at a distant location in a manner that feels as if they are truly there. An Avatar System is defined as a physical Robotic Avatar operated by a person (Operator) and interacting with an environment or a person at a distance (Recipient).

The ANA Avatar XPRIZE seeks to incentivize innovators around the world to imagine a future with avatars and integrate several emerging and exponential technologies to create a useful and functional physical robotic Avatar System. Current investment and research tend to focus on the development and incremental improvements of individual component technologies, rather than bringing together synergistic technologies to support transformational leaps. A successful solution to this challenge will enable humankind to take the next step in transcending the limits of physical transportation, leading to a more connected world.

The winning team will develop and demonstrate a robotic Avatar System that allows a human’s senses, actions and presence to be transported to a distant location in realtime. Such a system will enable humans to connect to others, or to accomplish a need at a remote location, via a physical form.

This Avatar System will enable the person using it to actually feel that they are present at the distant location. This sense of presence in a physical embodied Avatar form is a key criteria by which the overall success of the winning Avatar System will be evaluated.

This workshop will introduce the ANA Avatar XPRIZE in more detail, the goals, expectations and timelines for the four-year effort. We will also take some time to ideate some examples of a future where robotic Avatars are an integral part of everyday life.

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Smartlab researchers Colin Keogh and Ross Lawless, in partnership with Science Gallery International, visit AirAsia in Kuala Lumpur to deliver innovation training along with 3D Printing/VR/AR demonstrations to the staff in AirAsia’s innovation lab in their new RedQ headquarters.

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