Newsflash:  SMARTlab Oz opened at the Old Railway Station in Newcastle Australia, in collaboration with Renew Newcastle and a team of interdisciplinary artists and technologists with a vision to make real social and cultural impact in the city and surroundings.  SMARTlab colleagues Zi Siang See, Dr Donovan Jones, Haireena Ooi and Shanna Fealey demonstrated a range of VR/AR projects with the community. Onwards SMARTlab Oz. . .

SMARTlab Oz Launches!

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Professor Lizbeth Goodman chaired the Inclusion panel at the Grace Hopper conference in Houston, with speakers Dr Rouyi Zhou (Director of Accessibility IBM), Dr Sara Basson (Accessibility Evangelist Google), Dr Jutta Treviranus (Director IDRC, Canada & recent SMARTlab PhD graduate), and Dr Cathy Bodine (Director Assistive Tech Partnerships, University of Denver). Their panel was cited in the top three of the 20,000 person event celebrating women’s leadership in Technology!

 

Share the stage with Sara Basson, Cathy Bodine, Jutta Treviranus, Lizbeth Goodman on The Next Frontier: Designing for Accessibility & Inclusion. #GHC18, #accessibility

 

 

 

 

 

 

 

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AIR GALLERY 511 West 25th Street NY, NY 10001 (http://www.airnyc.org)
A SHOW, AN INTERACTIVE EXPERIENCE, AN EXPERIMENT in community interaction:

In the cold winter days of 2003, James Brosnan (an artist and journalist with cerebral palsy working in Dublin) contacted Lizbeth Goodman with a poem. The subsequent exchange of words kept hope burning through a winter marked by much loss and sorrow. The correspondence led to the idea for a collaborative project to integrate poetry and multiple voices into a film and a game about the need for movement and the importance of stillness.

James and Lizbeth wrote this story. We took up the Arthurian legends and made them relevant to our own situations as artists and writers in Ireland and England, both negotiating the major life themes of home, family, loss, life and the movements between. We played King Arthur and Queen Guenevere respectively, and have recruited dancers, singers and interface designers to work with us on co-creation of an interactive film to be played in the round, in the Omniglobe system. Each character is assigned one of the major elements: FIRE for Arthur, AIR for Guenevere, EARTH for Lancelot and WATER for the Lady of Shalott.

Irish composer and musician Denis Roche has written a new interactive score for the piece, also designed to be played in the round, in the globe system.

Dr Marc Price of BBC R&D has customised his Virtual TV Lounge game engine and platform to feature this work in game format.

Brian Duffy of the Anthropos robotics group at Media Lab Europe in Dublin has been working on a customisation of his bespoke Haptic Chair, to become James’s throne and major interface with the film. The chair responds to body movement (voluntary or involuntary) and so was anticipated to have a major impact for artists and citizens with all manner of physical needs.

The film/game was shown at the Siggraph Art Gallery in Los Angeles, CA 8-12 August 2004.The film/game was shown at the Siggraph Art Gallery in Los Angeles, CA 8-12 August 2004.

Guenevere’s Globe
A Lifedance and Game in Four Movements – commissioned by the Siggraph Art Gallery Los Angeles and AIR Gallery New York for the the Omniglobe. Full credits and story details are available on the link below:Inline images 1

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Date: Wednesday, August 22nd.
Time: 2-4 pm (2 hours)
Location: SMARTlab at the Lightbulb Factory, Newstead, UCD
Remote login information: Will be streamed live on https://appear.in/smartlabwhip

ANAAvatarXPRIZEWorkshop

The $10M ANA Avatar XPRIZE is a four-year global competition focused on the development of a  robotic Avatar System that will enable anyone to see, hear, touch and interact with physical environments and people in real-time at a distant location in a manner that feels as if they are truly there. An Avatar System is defined as a physical Robotic Avatar operated by a person (Operator) and interacting with an environment or a person at a distance (Recipient).

The ANA Avatar XPRIZE seeks to incentivize innovators around the world to imagine a future with avatars and integrate several emerging and exponential technologies to create a useful and functional physical robotic Avatar System. Current investment and research tend to focus on the development and incremental improvements of individual component technologies, rather than bringing together synergistic technologies to support transformational leaps. A successful solution to this challenge will enable humankind to take the next step in transcending the limits of physical transportation, leading to a more connected world.

The winning team will develop and demonstrate a robotic Avatar System that allows a human’s senses, actions and presence to be transported to a distant location in realtime. Such a system will enable humans to connect to others, or to accomplish a need at a remote location, via a physical form.

This Avatar System will enable the person using it to actually feel that they are present at the distant location. This sense of presence in a physical embodied Avatar form is a key criteria by which the overall success of the winning Avatar System will be evaluated.

This workshop will introduce the ANA Avatar XPRIZE in more detail, the goals, expectations and timelines for the four-year effort. We will also take some time to ideate some examples of a future where robotic Avatars are an integral part of everyday life.

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Tara O’Neil
designer    l    strategist    l    futurist

Education: BAA, MDes, SMARTlab PhD Candidate

Tara O’Neil is a designer, a strategist and a futurist, with more than twenty-five years of professional experience advising major industry on the impact of human behavior and the consumer experience. Developing innovative business models and environments Tara endeavoured to disrupt existing mental models and develop new ways of thinking, seeing and understanding. In addition to her professional practice, she took her Master’s in Strategic Foresight and Innovation from OCAD University in Toronto, Canada. By combining futures studies and innovation, Tara found a new set of tools available for exploration.

As a SMARTlab-IDRC PhD candidate, Tara is continuing her work in the domain of Disruptive Technologies applying this thinking to the area of rural reinvention by creating meaningful solutions for people at the elusive intersection between creativity and business.

 

Current Research

Science and art are both required to solve complex problems. This isn’t the right-brain and the left-brain meeting in the middle it’s the right-brain and the left-brain combining to create something new. We need to be all “all brained”.

Futures studies is a method of inquiry that utilizes both sides of the brain. Wicked problems are complex problems exacerbated by exponential growth.

Tara is researching how experiential futures can be used to help solve these problems by creating a place where creativity can be unleashed. By looking out 20, 30 50 or even 100 years we can see hidden opportunities and threats. We can imagine the possibilities of driving forces present today and we can prepare. To understand the future, we need to go there. Virtual reality provides an opportunity to travel to unexplored worlds delivering opportunities for people to immersive themselves, make choices and experience life. It is here that emerging knowledge surfaces.

Tara is researching how this knowledge can be released, captured and used to create radical innovation. This type of thinking pushes well beyond typical brainstorming where groups capture low hanging fruit but are unable to stretch their thinking and imaginations beyond what’s immediately visible. The need for “all brained” thinking is upon us. Tara hopes to contribute theory and methodologies to help more people tap into their ability to harness the “all brain” thinking we all possess.

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Submit abstracts for presentations or papers now til Monday 7 May for 3 new SPECIAL SESSIONS at the IEEE GEM Conference in Galway (15-17 August, 2017). SMARTlab experts will co-chair these sessions and select top papers for publication in our forthcoming peer-reviewed journals!

Papers and practical presentations of new tools including MOOCS, AR apps et al are invited. Each submission should identify the user group it serves, with a note of any sensory, physical, cognitive or learning issues to be addressed.

submit here: https://edas.info/newPaper.php?c=24016&track=91464

This special session will focus on emerging Brain & Affective computer interfaces for AR/VR and Immersive environments and applications within the scope of Games and Interactive media technologies.

submit here: https://edas.info/newPaper.php?c=24016&track=91546

  • This special session solicits research contributions focussed on exploring the uses of textiles, smart materials, and wearables to enhance haptic or tactile memory triggers and the application of these sensing & interface technologies in the context of games and interactive media systems.
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