The conference will take place from 9am – 6pm in the North West Regional College (NWRC) in Derry , Northern Ireland on Friday 26th October 2007.

The Northern Ireland Business and Innovation Centre (NORIBIC) in conjunction with Serious Games developers throughout Ireland , have come together to organize a conference to announce the Awakening of the Serious Games Industry within Ireland; The Serious Games Awakening Conference (SGA)

http://www.noribic.com/sga/

The conference will be streamed live into SL here:

http://slurl.com/secondlife/University%20Ulster%20Magee/249/160/38

About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

Click here to visit Serious Games!
http://seriousgames.ning.com

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Monday 15-19th of October : PhD Seminar at SMARTlableading lights of performance, new media and technology innovation and gaming all on campus for an intensive blast! Special international guests & speakers include Jacquelyn Ford Morie (ICT.USC), Ruth Gibson (IGLOO), Bob Stein (the Night Kitchen), Jason Roks (The Real News), Tom Donaldson (PENCIL), Susan Kozel (MESH), Chris Hales, Esther McCallum-Stewart & Moderators Lizbeth Goodman & Leslie Hill (Curious). Contributions by the Interactive Institute Sweden, BBC R&D, Norway Fablab et al.Games Week Events from SMARTlab and the MAGIC Multimedia & Games Innovation Centre at UELALL EVENTS FREE & Open to the Public- rsvp to save a place! All in the MAGIC studio at SMARTlab, directions below, unless otherwise noted.

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Panel 1: Thursday 19 July 1:30 – 3PM

SMARTmedia
Lizbeth Goodman & Team (SMARTlab) on Lost & Found
The Lost & Found Game is a system to track missing and exploited children and adults invented by SMARTlab as part of their ongoing mobile technologies work. The aim is to utilize cutting edge and future technology tools to mobilize community intervention.

Art for social intervention
Dr Leslie Hill, (SMARTlab/curious) on (Be)Longing
This talk presents the methods behind the live performance and film that together investigate the notion of belonging. The project spans poignant live performance and a documentary made in collaboration with the NSPCC, about a group of inspiring African teenagers who were brought or trafficked into the UK.

Wearable & Mobile Technologies
Camille Baker (BBC/SMARTlab R&D Project) on Mindtouch
The BBC sponsored project works with biofeedback sensor technologies on the bodies of Tai Chi practitioners and Meditators in tandem with mobile phone technology to find unique and meaningful ways to visualize the mind/body activity in various states of movement, stillness and meditation.

Mobile Technologies
Suzanne Stein (SMARTlab/Nokia)
As former thought leader on the subject of design futures in technology and culture for NOKIA Future Foresighting Group, Suzanne will give her thoughts on the relevance and importance of each of the previous three projects presented, and a ‘future foresight’ vision of the next few years in Cultural Studies and Technologies for Social Intervention.

All presenters’ Bios are available >>>

Panel2: Thursday 19 July 4:30 – 6pm

Fan Culture and Gaming
Dr Celia Pearce SMARTlab & Georgia Tech

A presentation of groundbreaking work on ‘Designing Unconventional Games Using Conventional Game Engines’, using her Mermaids game and other Ludica co-productions amongst her examples.

Play Communities
Kristyna Nyzell SMARTlab/LEGO

We explore the uses of LEGO and other play- and learning tools, and their cultural implications for business development, gender and education, and creative innovation.

Gaming and Playculture
Dr Mary Flanagan SMARTlab & Tiltfactor presenting by remote, live from New York
Playculture is a contested arena of ordinary, day-to-day computer-based activities that have passed as invisible and unimportant, even left out of, historical accounts of everyday life. We seek to reassess its value and importance to physical and digital cultural practices.

The Performance of Play
Emma Westecott (Synergy, University of Wales, Newport)
A key dynamic of play is the active involvement of the player in the ongoing evolution of form; the modern player collides with the game system to create the media experience. This performance blurs the boundaries between producer and consumer in that the player simultaneously takes on both roles within the game. As a player I am both producing my experience in the ways in which I express my skill within a particular game play moment whilst simultaneously consuming the results of my actions.

Role-play and Dress-up in Game
Jacki Morie (SMARTlab) presenting by remote, live from Los Angeles
How and why do we dress up to present in Avatar, and in daily life? We discuss the importance of dress-up play as an important form of adult play in both physical and digital cultural practices.

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17 Jul 2007
By Rachel Kenworthy


Over 80 London-based knowledge transfer professionals gathered on July 10 for an informal evening of networking and entertainment at KnowledgeLondon’s Summer Party.

Hosted on a rare sunny evening by the University of Westminster, the event boasted of the outstanding projects and ideas which are continuing to emerge from London’s knowledge base.

Felicity Harvest, Executive Director of the Arts Council England, South East, opened the occasion with a few words which emphasized the importance of creative projects conceived and developed in London’s Higher Education institutions to the UK economy.

“The Arts Council has recently published a strategy which recognises that Knowledge Transfer is one of the main areas of growth available and has the potential to be a major point of connection between the higher education sector and the arts and cultural sectors,” she said. “There are many excellent examples of collaborations in design, fashion, media and technology which are beginning to have an impact not only on the students but also on the industries that employ them.”

The audience was captivated by a showcase from the SMARTLab Digital Institute, which aims to find innovative solutions to community issues by employing new, creative technology. Professor Lizbeth Goodman, SMARTLab’s Founder and Director, presented an incredible eye-scanning technology which has allowed a man with severe cerebral palsy to write and play music using only his eyes. After performing a delicate balancing-act dance with Bobby Byrne, her colleague and disabled dancer, Goodman explained the importance of enabling people with disabilities to participate in creative activities. “We’re all dancing on the inside,” she said. “It’s important that every person, regardless of ability, is able to express themselves.”

Other exhibits included Communication-Wear, a jacket with interwoven mobile technology, which allows expressive messages to be conveyed using implanted electronic textile sensors, developed by Central Saint Martins; a novel flexible sheet structure that can be applied to limb and neck fractures by Brunel’s Wolfson Centre; and UCL’s Boomcube, which, according to Chief Engineer, Bradford Backus, is the world’s best portable iPod speaker system. Newham College of Further Education was also on hand to parade intricately designed dresses and demonstrate the increasing benefit of furthering knowledge transfer links between Further Education Institutions and industry.

The evening was well received by all who attended. Backus, who had been unsure of what he might gain from a networking event, admitted that he was very pleasantly surprised. “It was a well-run event and I made contacts which might be very useful to us.” Michelle Flinn, from the Roehampton School of Arts, said “the whole event was very useful and a great opportunity to network.”

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11-13 July: EVA event London with SMARTlab contributors and evening screenings:
http://www.eva-conferences.com/eva_london/2007/

Monday 9th July

am:Research Workshop
WORKSHOP 1
Organiser: Kate Devlin

pm: European Research Workshop
WORKSHOP 2
3D Models for Cultural Heritage Applications
Organiser: Francesco Spadoni
Tuesday 10th July

am: Museums Workshop
WORKSHOP 3
Planning social media for museums
Organiser: Dr Angelina Russo

pm: Association of Heritage and Fine Art Photographers Workshop
WORKSHOP 4
Ethical considerations for the digital photography of
cultural heritage objects
Organiser: James Stephenson

pm: European Digital Library Workshop
WORKSHOP 5
Organiser: David Dawson

Evening: Computer Arts Society Meeting
Birkbeck College
Organiser: Nick Lambert
Wednesday 11th July

CONFERENCE DAY 1

am: The technological landscape: theory and ideas

pm: Visualisation: the museum & gallery context

pm: JISC Workshop
WORKSHOP 6
ICT: New directions in e-Science & the Arts
Organisers: Ann Borda, Stuart Dunn

Tour of the Stanley Kubrick Archive
Thursday 12th July

CONFERENCE DAY 2

am: Digital arts & technologies

pm: Digital arts & technologies

pm: Panel Session: Archiving of Digital Artefacts

Visualisation Session

Conference Reception and Dinner
Friday 13th July

CONFERENCE DAY 3

am: Imaging in 2D and 3D

pm: Imaging in 2D and 3D: EC projects

Panel session and summing up

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interfaces_performance-17

Music from the eyes – world premiere from SMARTlab at UEL

A unique new performance using innovative digital media technology has been staged by researchers at the SMARTlab Digital Media Institute at the University of East London (UEL).

The InterFACES research team, led by Professor Lizbeth Goodman and Dr Mick Donegan at UEL’s SMARTlab Digital Media Institute, has developed a new creative technology application which allows disabled people to express themselves by writing and playing music with their eyes.

Dr Donegan and his team designed a new set of communication grids and a ‘soundboard’ or ‘eye harp’ designed for use on the Mytobii eye scanning system and devised a musical interface with member of Irish band KILA.

At the premiere showcase event for the project, Mr James Brosnan – a core researcher and ‘alpha user’ of the system, who has severe Cerebral Palsy and is therefore usually limited to interfaces using his controllable physical movements via a neck switch- was for the first time able to play music using eye control.

Performing a live jam with local musician Maciej Hrybowicz, Brosnan amazed his audience with the unique tune he created by selecting different sampled melodies from the digital panel in front of his eyes.

This adds a whole new element of emotional and aesthetic cues to the synthesized voice and text that were previously Mr Brosnan’s main communication forms. What is more, the eye scanning system allows for a level of physical relaxation and comfort that he feels is much better for his health and well being.

Mr Toby Borland of SMARTlab’s MAGICbox technology studio also explained at the show how some of the creative tools required for this project were designed and produced in house, at UEL: proposing a whole new business model for assistive technology that can be both affordable and accessible to all.

The next show is scheduled for Prague, where the team has been invited to present two major research papers at the Leonardo journal special anniversary event, to be held in Prague this November. Some of Mr Brosnan’s poetry will be shared along with a full musical jam for that event, where the SMARTlab’s TRUST Project team will also introduce their work on haptics and robotics for young people with disabilities.

This phase of the InterFACES project was made possible by the Promising Researcher Fund of UEL, drawing on linked research at SMARTlab funded by BBC R&D ad NESTA, and in collaboration with the Oxford ACE Centre and Dr Donegan’s work on the European Commission’s COGAIN Project.

The Mytobii system has been on loan to Mr Brosnan from its developers in and is soon due for return. SMARTlab is seeking further support to purchase a system for Mr Brosnan so that he can continue his writing and music making, as well as for further software development of a research system to be used at SMARTlab and on mobile visits to local East London schools and hospitals where other creative people might require use of this novel communications and creativity tool.

Notes for editors:

Contact: Patrick Wilson 020 8223 2061 / 07951 797 975

The University of East London (UEL) is now a global learning community, with 20,000 students from over 120 countries world-wide. Our vision is to achieve recognition, both nationally and internationally, as a successful and inclusive regional university proud of our diversity, committed to new modes of learning which focus on students and enhance their employability, and renowned for our contribution to social, cultural and economic development, especially through our research and scholarship. We have a strong track-record in widening participation and working with industry.

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Bridging the Digital Divide: Dancing with Hands, Legs, and Wheels
From ESIWiki

‘The Digital Divide’ is a term most often used to describe the gap between the ‘haves and have-nots’ of technology provision – the chasm that still looms large between the ‘developed and developing worlds’. But for many, that divide is a physical one, and is located much closer to home. Whether it is the empty IT cupboard at a local school or community centre, or the view from the cameras rigged atop the Olympic site viewing tower, there is not yet anything like an even and accessible ‘ramp’ between rich and poor, privilege, ability and access.This lecture will be spoken, sung, and animated with live interaction from dancer/choreographer Bobby Byrne & musician/composer Colm O’Snodaigh of KILA. Our work together for the past four years has involved ‘dancing with legs, wheels and hands’ in many countries, and applying the practices of inclusive performance and universal design to the theory and emerging scholarly field which we call, ‘the Informatics of Bodies in Space and Time’.

http://wiki.esi.ac.uk/Digital_Representations_of_Performing_Arts

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SMARTlab PhD Seminar Running from 9-13 July 2007. SMARTlab are running one of three yearly seminar sessions for their PhD students from around the world at UEL, London this week. As well as giving students ample time for both one-to-one peer support and ideas exchange within the international group, the SMARTlab seminar week also includes a series of talks and seminars designed to meet the needs of each student. The seminars cater to the wide range of subject areas, fields of research and specialities of our students. The current session aims to get back to basics and explore the nature of a practice-based PhD and the aim for an original contribution to knowledge in cross-disciplinary fields. The week-long programme also includes practical and academic advice on theory, writing and funding, as well as discussion, debate, and special events. Steve Di Paola will be speaking on modeling intelligent expression and cognitive knowledge systems, and students will be presenting their own research. The seminar also gives students the chance to gain supervision with their supervisors across the different schools of UEL.

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PeopleLAB Launch Workshops
Tuesday – Thursday 13-15 February 07 | SMARTlab MAGIC PLAYroom

PeopleLAB is a laboratory created to explore and address the dissemination of new production technology into a wider user group. The laboratory aims to introduce new design capabilities, mini-production economics and an open source approach to address the requirements of specific end-user groups. The open workshops will demonstrate some of the capabilities of the installed machines and will invite participants to become familiar with the design process and equipment.

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Dr. Lizbeth Goodman

Founder and Director of Safespaces.Net
and Director of the SMARTlab Digital Media Institute UK, wears the Safetywear Line v2.0

http://www.safespaces.net

Safeywear for the SafetyNET Project: high fashion providing and hiding safety technologies to help stop violence against women and children worldwide.

SafetyWEAR is designed for two purposes:
to promote the project’s work with a smart, fashionable line that women of all ages, sizes and backgrounds can comfortably wear; and to provide ‘undercoverwire’ wearable technology tools and triggers to connect to the SafetyNET online, without wearers being noticeable or audible while making their request for help. SafetyNET is a global cyber cafe project that uses the power of new technologies to help stop violence against women and children, quietly linking them to information about domestic violence through online access. In the “safe spaces” of moderated chat rooms, participants communicate with domestic violence specialists, volunteer attorneys, survivors of abuse, and mentors. The project is operating in North America, North Africa and throughout Europe. First phase installations are underway in Asia and Latin America.

SafetyNET/SMARTlab with Bodkin Designs, Gayil Nalls, BBC & UCD present the Undercoverwire Corset & Bodice, hiding a spatial sensing system that anybody can access and use, designed to help a woman in need find a safe space un her physical world without setting off alarms. . .

The Corset and Bodice are washable and come in many fabrics and styles suitable to day wear in the developing world as well. Corset and Bodice with SMARTglove hiding wires and camoflauging the handheld screen, all by by Tara and Kathy Mooney of Bodkin Designs Dublin, with bespoke JET wifi/Bluetooth/gprs-mobile enabled rescue & escape system by Jose Marinez.

Also on show is the amazing Pendant Flacon by artist Gayil Nalls, holding the world social sculpture World Sensorium scent, a mix of the scent imprints of 230 countries statically formulated as one incredible signature scent.

The World Sensorium scentworks are held in the Scentscory bag with LED display, made by Katherine Milton as part of the Ludica Wearables workshop.

World Sensorium – In the spirit of planetary good will, fills the auditorium with paperworks embedded with the World Sensorium, created by Gayil Nalls. Share in a collective memory of the world as one. Keep one and breath in the scent of non-violence.

Presentation supported by

SMARTlab & L Microsoft, with thanks to Ludica, @Lab, Bodkin Designs, BBC R&D and UCD.

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